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Lucky 6

Lucky 6

Lucky 6 is what happens when a lotto game decides it wants more going on. The draw’s the same every round, six balls, live from the drum, but the Bonus-style betting options are where it kicks off. You’re not just betting numbers here. You’re calling shots by zone, by sum, by color. Even or odd, red or blue, top zone or bottom. Think of it as a betting pit inside a draw machine. Simple setup. Loads of angles to hit. And every draw, another go. (I’ve told myself “Just one more” more times than I’d admit.)

Step-by-Step Walkthrough of Bonus Features
You’ll see six clear cylinders marked A, B, and C. Sixty balls go in, 30 reds, 30 blue, numbered 0 through 9. Before the machine fires up, you lock in your bets. Will a 4 show in Zone A? Will Zone B land an even sum? Once the balls drop, they fill the cylinders left to right. That’s your result. Every bet ties to a visual outcome, straightforward and easy to track. Results pop up instantly, payouts follow, and you’re right back in line for the next draw. It’s the only math test I have ever enjoyed.

Potential Bonus Outcomes
The payout paths here are no joke. Want a straight bet? Nail a number. Want some chaos? Bet that two balls in Zone C will form a number like 42. That one pays 90 to 1, and if you hit it, don’t act cool, we saw your fist pump. You can stack bets across colors, counts, and totals, or just pick a few and hope the balls play nice. Either way, there’s enough going on to keep your attention locked, even if you were just here to “try one round.” Sure you are.

Special Mechanics in Bonus Rounds
The zone system is where this game gets clever without getting complicated. Each zone plays differently, and the bets tied to them range from casual to "let me grab a calculator." Balls can repeat, combos stack fast, and the results pop right on screen. And because it’s all live, you get that nice little jolt of tension before the machine decides your fate. My tip? Always bet on Zone B, don’t ask why, just feels right. It burned me once and now we’re in a long-term relationship.

GAME RULES

1. Terms:

   1.1. Game machine – a mechanical device used to mix and randomly select the winning balls.    

   1.2. Balls – a set of sixty (60) balls which is used for the game. There are 30 red and 30 blue balls. The balls are numbered from 0 to 9. Total sum of the numbers on the balls is 270. Total sum of the numbers on the red balls is 138 and total sum of the numbers on the blue balls is 132.  

   1.3. Drums of the game machine – a part of the game machine where the balls are mixed. There are 6 identical drums in the game machine and each has 10 balls numbered from 0 to 9. 

   1.4. Cylinder – part of the game machine that is connected to the drum from which winning ball is drawn. There are 6 identical cylinders in the game machine. 

   1.5. Odds – numerical expression determined by the game organizer, which is multiplied by the amount of the player’s stake to calculate the winnings.

   1.6. Odd numbers are 1, 3, 5, 7, 9.

   1.7. Even numbers are 0, 2, 4, 6, 8.

2. Rules: 

   2.1. 6 winning balls out of 60 are randomly drawn to the cylinders of the game machine.

   2.2. The draw is deemed to have taken place when at 6 winning balls are selected. In all other cases the draw is void and all the stakes are returned.

   2.3. The order of the winning balls of the draw is determined by the machine cylinders from left to right. The cylinder to the left is considered to be first and the one on the right is the last. The order in which the cylinders are filled doesn‘t have any influence on the result of the draw.

3. Gameplay: 

   3.1. There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.

      3.1.1. A betting round takes place before the game draw and lasts about several minutes (when the current betting round is finished, the betting round for the upcoming draw immediately starts).

4. Betting limits: 

   4.1. Maximum and minimum betting limits are determined by the gambling company.   

5. Special cases: 

   5.1. Cancelled draws.

      5.1.1. Technical problems occur (internet connection problems, technical failures in the studio);

   5.2. Video and audio streaming do not match or do not exist.

      5.2.1. If the sound during the broadcast is lost or the presenter announces the wrong winning ball numbers, the correct draw outcomes and winning numbers are determined by the video broadcast.

      5.2.2. If a player cannot see the live broadcast due to technical reasons at his end (no internet connection, no electricity and etc.) but the broadcast can be found in the archive, draw is deemed to have taken place.

6. Game organization procedure: 

   6.1. Games run 24/7 with maintenance breaks on demand.

7. Equipment used in the game:

   7.1. Game machine (see 1.1). 

   7.2. A set of sixty (60) balls (see 1.2).